Changelog
Every build, newest first.
October 26
- Auto hunt: a character sent to the lag death room clicks the NPC to get back (or uses a song); if it is still there after 10 seconds, the group escapes.
- Fixed memory slowly climbing during long sessions.
- /gold keeps going through disconnects, the Red Moon popup and a slow banker.
- /gold buys every bar it can after topping up from the bank, and starts buying straight away when used at a bank.
- Fixed a rare crash when a monster casts Ao Sith while other players are nearby.
- Auto hunt groups no longer attack pets in Tavaly Village.
- Aosda no longer closes when Launch & Hunt finishes logging in after the Auto Hunt window was closed.
- A character whose connection gets scrambled now relogs instead of standing still for hours.
- Aosda no longer runs out of memory and closes after long sessions.
- Sacred Forest: only the forest's own monsters are targeted.
- Performance updates: a much smaller download and a faster start.
- Auto-repair on the Bashing tab: choose 30%, 20% or 10% durability for the repair trip.
- /gold fixes.
- Rucesion citizens take the road through Rucesion Commons to Mileth Threshold.
- A group leader no longer stands still after walking back to a follower.
- A group whose members all disconnect together waits for them to log back in instead of stopping.
- Characters that log back in after their group stopped no longer start hunting on their own.
- A character that logs back in inside the hunting area mid-ascend walks out with the group again.
- A real death during an ascend is handled as a death (revive, the group escapes) instead of a trip to the temple.
- Walking no longer stalls for a few seconds after a server hop.
- Ranger / GM safety list updated.
- Ranger / GM safety: choose Disconnect (as before) or Walk to rally. Walk to rally sends hunting groups to their rally point (Oren Ruins groups to their chain's altar room) and stops them, then starts them again once no ranger is online.
- Characters no longer stand still partway through an ascend.
- Rucesion citizens no longer route through the Rucesion Village Way exit that drops them in Rucesion Commons.
- /candy walks at your walk speed.
- /gold fixes.
- Experience Gem ascends: restock now brings gems from the bank. With restocking skipped, a group with no gem won't start, and one that runs out meets at the rally point and stops with an error.
- Death recovery: a character that dies with its bot running revives at Nyarlathotep, goes home, stops its bot and shows an alert.
- Auto hunt: when a member dies, everyone still hunting escapes, and the bot stops.
- Maps: Count Macabre Yard and Mansion are known out of the box.
- Auto red: auto red works for characters off-screen, for example after the Count's Scatter.
- Skulled characters no longer try to walk while "too injured to move".
- /gold: the courier walks round to the Rucesion bank door instead of into the wall beside it.
- Map learning no longer records fake exits beside real ones on a map's edge, or drops real ones.
- Fixed an issue with DAWindower integration where game windows were opened at non native resolutions causing them to be unreadable.
- Ascending with a killer: the killer no longer spams fas spiorad without letting the cast go off.
- Restocking: a bank list that fails to open is asked for again before the restock stops.
- Auto hunt: characters no longer keep walking slowly after the group leaves for an ascend or restock.
- /aargh opens every Pirate Treasure Chest in your inventory.
- Candy Treats (Halloween event): the Events tab button, or /candy, starts your bot, gathers 25 Candy Treats from the villages, turns them in to Frida, and stops with the Halloween Box in your bag. Needs 26 free slots; a disconnect picks back up.
- /raffle also opens Rare Costume Raffles (and their bundles of 20) from the Halloween Box.
- /gold collects gold from your other characters and turns it into Gold Bars. Type it on the character that will carry the gold, with its bot stopped, followed by the names to collect from, e.g.
/gold Name1 Name2. It walks to each one in turn (they must be logged in through Aosda), takes their gold by exchange, then goes to the nearest Gold Bar banker (Mileth, Abel, Rucesion, Asilon, Noam or Tavaly), buys a bar for every 50,500,000, banks the bars and deposits what is left. The carrier must be a registered character. Progress shows in blue chat. - Auto-login types the moment the login screen is ready instead of waiting a fixed few seconds, and re-types a character the game dropped.
- Updates to redding logic to improve consistency. AS A REMINDER: Auto red is checked by default. It only reds your friends list and your own characters logged in through Aosda. It never reds someone who is only in your group, but not on friends list. It reds them when they are skulled and on screen, as long as auto red is on and you carry Beetle Aid, Komadium or beothaich deum. A character that is ascending is never redded.
- "Arrange windows" now tiles clients started with the Launch DA button too, not only auto-login launches.
- The Red Moon popup is closed (never clicked through) while a bot is running, so it cannot transform the character; with no bot running you still get the choice.
- A character walking to a trapped group member on another map now steps through the warp instead of stopping beside it.
- Restocking at Nobis Storage stops beside the banker; a character that arrives with the banker off screen walks up to the bank tile instead of waiting.
- A group boxed in by monsters on the way to the hunt fights its way out instead of waiting.
- The game window is now handled by DAWindower, an open-source replacement for dawnd: a new title bar, always resizable at 4:3, and it keeps drawing after a UAC prompt, the lock screen or Win+Tab. It lives beside Darkages.exe as DAWindower.dll. The "Inject Dawnd" box is gone.
- A relaunched game client that never shows its login screen is closed and launched again.
- The disconnect alert names the character.
- While a dropped character is being relaunched, the group waits longer before leaving.
- A learned warp that never fires is forgotten instead of blocking routes.
- Sacred Forest wall mode: the walk out of the trees no longer stutters, and gear safety waits for it.
- A character boxed in by monsters brings the group to it in every phase, not only on the way out.
- Walking back to a group member works when the member's own tile is unreachable.
- A follower steps aside for its leader only when it is actually in the way, instead of trying every tick.
- A basher trapped too far from its caster now fights with everything instead of waiting for curses that never land.
- A spell animation that lands after its mob is gone no longer gets dropped.
- Auto-login types capital letters and shifted symbols in passwords correctly.
- The auto hunt stop message no longer repeats the character's name.
- Auto Hunt: a custom restock location has an "Ignore nearby players" box, so restocking no longer waits for other players to leave.
- Groups no longer jam at a map exit on the way out to ascend.
- A character boxed in by monsters on the way out brings the group back to free it.
- Sacred Forest wall mode: a character dropped into the trees walks out on its own.
- Gear loss safety only songs out a character that is actually trapped.
- A basher keeps fighting when its follower is too far but still on screen.
- A character gear safety logged out stays out until you launch it again.
- An unregistered character turned away by the server sends the group to its rally point, with an alert.
- Ally card no longer overlaps itself in a narrow window.
- When you update, Aosda now also downloads the full map set (about 2,300 maps), so characters can find routes on maps they've never visited.
- Characters no longer get stuck on the world map in Rucesion Threshold after a Rucesion Song, which ended in a disconnect.
- Using a song no longer teaches the bot fake warps (these sent later ascends the long way round through Rucesion).
- If a warp doesn't work, characters now give up after a few seconds and take another route, instead of standing on it.
- Fewer false warps learned near map edges.
- /deposit all <item> and /withdraw all <item> move every one of an item between your bag and the bank.
- /receive all picks up every parcel waiting for you.
- Short names for the bank commands: succi, wb, xmas, double, christmas, vday, bog, bos (for example /withdraw wb).
- Tavaly Wall Mode now works: it lets your character walk out of a wall it gets stuck in, in Tavaly. Before, the box did nothing.
- /withdraw and /deposit with an amount now work for items that take a slot each, like Warranty Bags.
- Minor startup reliability improvements.
- Logging out from inside the game no longer makes the bot log that character back in, and no longer closes an alt you logged in on the same window.
- Followers now follow their leader through exits the bot hadn't learned yet.
- Characters in monster form no longer turn invisible when they arrive on a crowded map. The form now changes right after landing.
- The AUTO: HUNTING badge now shows on every member of a hunting group. Before, it was missing on characters that are also listed in other Auto Hunt groups.
- While an Auto Hunt group is hunting, its characters only wait for, or walk back to, followers that are in that group and have their bot running. Outside of Auto Hunt, followers still count as long as their bot is running.
- Auto-login accounts are listed alphabetically and stay in order when you add or rename one.
- Bot will now cast counter attack on characters that have it.
- Followers step aside when they block the leader, in narrow passages and at doors.
- Archers line up on the next monster after a kill.
- Mileth College and its threshold have been added to the map bundle. Characters no longer get stuck on these maps when planning a route.
- Fixed a time calculation used when strangers are nearby which prevented some users in certain timezones from attacking or picking up gold when a stranger was on the screen.
- Whirlwind Attack is only used when "Use HP based attacks" is on.
- "Speed with strangers" also lets casters attack new monsters at once and keeps gold pickup going while other players are near.
- Unticking the waypoint item override on the character panel now stays off after an ascend or reload.
- Walking out of a hunt, the leader now waits for a member who is crossing to its map, instead of turning back for it.
- Auto red no longer tries to save a character that is being killed on purpose to ascend.
- "Log if skulled 5s" and "Log if surrounded" log the character out again. Auto-login leaves it logged out until you restart the bot.
- The skulled pop-up shows the map and position where it happened.
- Archers and rogues now follow "Avoid mobs near other players".
- "Tavaly wall mode" stays on after an ascend or a profile reload, once you save it in the profile.
- Komodas druids no longer use Tail Slam, which knocked monsters away.
- Archers use Arrow Shot before Throw Surigum, and never throw Surigum with a bow equipped.
- When a group walks out of a hunt instead of using songs, it now goes straight to your restock point or to the ascend. Before, it always went to the Mileth bank first, even when that was out of the way.
- If a character reconnects while the group is on its way to restock, for example after crossing to the other continent, the trip carries on. Before, the group went back to hunting without restocking.
- When walking out, the group sticks together until everyone is clear of the hunting area, including any maze between the hunt and town. After that, each character goes its own way.
- With Use Succubus Hair, a member whose Ascend is set to Never now waits at the Mileth bank while the others ascend, instead of at the rally point.
- On the way to the rally point or to restock, characters only heal themselves and cast dion when hit. They no longer stop to fight monsters along the way.
- When a group walks out of a hunt on foot, everyone leaves together. Nobody walks off alone, and anyone stuck or boxed in is waited for.
- If anyone in the group has no song, everyone walks.
- A member set to Never stays with the group and never goes to the death spot.
- Fighting your way out no longer logs the whole group out after 20 seconds.
- If anyone gets stuck during an ascend, an alarm sounds after two minutes.
- If an ascend cannot be finished, the group stops right away and tells you why. For example: the killer character has been offline for a minute, the Warranty Bag will not go into the bank, or every altar spot is blocked.
- The bot never stops a group while anyone is still in the hunting area or surrounded by monsters. They keep fighting and the alarm sounds instead.
- If a town song fails three times, that character walks out with the group instead of trying the song again and again.
- A group walking out to restock, or to ascend when someone has no song, no longer tugs between its route and the way out.
- Almost all options have a tooltip. If you are unsure what something does, read it.
- A member set to Never now goes with the group to where it ascends when song out is off, with its heals on, instead of standing still.
- Archers keep shooting arrows after an ascend or a song to the other continent.
- Bashers turn to face the next monster beside them after a kill.
- Auto Hunt groups no longer wait in "Traveling" with everyone a few tiles from the rally point.
- Followers no longer wander off while the leader stands still. Maps are loaded atomically.
- Auto Hunt: the "Sync ascend" checkbox is gone. Ascend Method is grouped by method, with a line under the header saying what happens at the exp cap.
- New Ascend choice on each member row, "Never": that character comes along, skips the ascend, and never sends the group away.
- "Song out before ascending" sits under its method. The group songs out only when everyone has a song; otherwise everyone walks out together.
- Use Succubus Hair: when any HP or MP member reaches the cap, the whole group leaves together and every member ascends.
- Use Exp Gem: each character gems where it stands the moment it reaches the cap and carries on hunting there. Using a gem pauses walking, casting and bashing while its pages are open.
- A blue message tells everyone when the group leaves to ascend: who filled their box, and whether it songs out or walks.
- Mid-hunt restocking: run out of a ticked item and the whole group goes to restock and comes back, with a blue message saying who ran out of what.
- The update prompt now lists what changed in the new build.
- New in Settings: Check for updates. It connects to darkagesbot.com only when you click the button, and can download and install a newer build for you.
- Monster form drops the moment a stranger comes on screen, even while running. Hidden players count too.
- Auto red turns to face the skulled player before every red.
- When gear loss safety sends a group to safety, the bots stop instead of running on in town.
- Double-clicking armor in your bag swaps it. The bot no longer puts the old armor back.
- Auto-login no longer reopens a window you closed or logs back in after you exit.
- Starting an Auto Hunt group while a member changes worlds no longer launches a second copy.
- A character listed in more than one Auto Hunt group now hunts with the group you start, instead of standing still.
- "Use Exp Gem" ascend waits until everyone is at 80% HP and at most 2 monsters are near, for up to 5 minutes. /phase ascending skips the wait.
- New "Keep bag full (skulls)" restock option for Chadul's hunts: skulls are banked to make room and fill empty slots, so monsters cannot strip your gear.
- Restocking works with a full bag, withdraws only ticked items, and closes the bank windows before leaving.
- Auto red walks straight to a skulled ally and stays until the red lands.
- Using an Experience Gem reads each page and can no longer freeze a character.
- Armor a monster strips goes straight back on. "Path blocked" no longer floods the screen.
- Healers heal before fas spiorad and cast the biggest heal they can afford. Group heal and group dion fixed.
- Druid form recast no longer stalls other spells. "Use healing item" moved to the Self tab and now drinks.
- Logs now show game windows, items used, gold and nearby players, so a bug report explains itself.